Small fiend (demon), Chaotic Evil
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 18 (4d6 + 4) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) |
| Challenge | 1/4 |
The dretch makes two attacks: one with its bite and one with its claws.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Small fiend (demon), Chaotic Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 18 (4d6 + 4) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 60 ft., passive Perception 9 |
| Languages | Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal) |
| Challenge | 1/4 |
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
con DC 11, each creature in a 10-foot Emanation [Area of Effect] originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Small fiend (demon), Chaotic Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 18 (4d6 + 4) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 60 ft., passive Perception 9 |
| Languages | Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal) |
| Challenge | 1/4 |
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
con DC 11, each creature in a 10-foot Emanation [Area of Effect] originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.