Drider

Large monstrosity, Chaotic Evil

Armor Class19 (natural armor)
Hit Points123 (13d10 + 52)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)
Saving Throws—
SkillsPerception +5, Stealth +9
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 15
LanguagesElvish, Undercommon
Challenge6

Traits

Fey Ancestry.

The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Spider Climb.

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity.

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker.

The drider ignores movement restrictions caused by webbing.

Actions

Multiattack.

The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow.

Ranged Attack Roll: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Innate Spellcasting

The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1 each/day: darkness, faerie fire