Medium humanoid (any race), Neutral Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 99 (18d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +9, Wis +6 |
|---|---|
| Skills | Arcana +13, History +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing (from stoneskin) |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Abyssal, Common, Dwarvish, Elvish, Goblin, Undercommon |
| Challenge | 12 |
Drivvin has advantage on saving throws against spells and other magical effects.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Drivvin magically summons a demon of challenge rating 6 or lower. The summoned demon appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points.
Drivvin is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Drivvin can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Cantrips: fire bolt, light, mage hand, prestidigitation, shocking grasp
Level 1 (4 slots): detect magic, identify, mage armor*, magic missile
Level 2 (3 slots): detect thoughts, mirror image, misty step
Level 3 (3 slots): counterspell, fly, lightning bolt
Level 4 (3 slots): banishment, fire shield, stoneskin*
Level 5 (3 slots): cone of cold, scrying, wall of force
Level 6 (1 slots): globe of invulnerability
Level 7 (1 slots): teleport
Level 8 (1 slots): mind blank*
Level 9 (1 slots): time stop