Drow Arachnomancer

Medium humanoid (elf), Chaotic Evil

Armor Class15 (studded leather armor)
Hit Points162 (25d8 + 50)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
11 (+0) 17 (+3) 14 (+2) 19 (+4) 14 (+2) 16 (+3)
Saving ThrowsCha +8, Con +7, Int +9
SkillsArcana +9, Nature +9, Perception +7, Stealth +8
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesblindsight 10 ft., darkvision 120 ft., passive Perception 17
LanguagesElvish, Undercommon, can speak with spiders
Challenge13

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Spider Climb.

The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker.

The drow ignores movement restrictions caused by webbing.

Actions

Multiattack.

The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.

Bite (Spider Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Poisonous Touch (Humanoid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 35 (10d6) poison damage.

Web (Spider Form Only; (Recharge 5-6)).

Ranged Attack Roll: +8 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Spellcasting

The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: dancing lights, mage hand

1 each/day: darkness, dispel magic, etherealness, faerie fire, fly, insect plague, invisibility