Medium humanoid (any race), Neutral Evil
| Armor Class | 12 (leather armor) |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Deception +2, Religion +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any one language (usually Common) |
| Challenge | 1/8 |
The cultist has advantage on saving throws against being charmed or frightened.
Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.