Drow Elite Warrior of Lolth

(Forgotten Realms: Adventures in Faerûn)

Medium humanoid (elf), Chaotic Evil

Armor Class18
Hit Points71 (11d8 + 22)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 14 (+2) 11 (+0) 13 (+1) 12 (+1)
Saving ThrowsCon +5, Dex +7, Wis +4
SkillsPerception +4, Stealth +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 14
LanguagesCommon, Elvish, Undercommon
Challenge5

Traits

Fey Ancestry.

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack.

The drow makes two attacks using Shortsword or Drow Hand Crossbow in any combination

Shortsword.

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Poison damage.

Drow Hand Crossbow.

Ranged Attack Roll: +7, range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage, and the target makes a saving throw. con DC 15. Failure: The target has the Poisoned condition for 1 hour. While Poisoned in this way, the target also has the Unconscious condition. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

Underdark Magic (3/Day)

The drow casts Darkness, Faerie Fire, or Levitate (self only), requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12).

3/day: Darkness, Faerie Fire, Levitate