Drow Gunslinger

(Waterdeep: Dragon Heist)

Medium humanoid (elf), Any alignment

Armor Class18 (studded leather armor, shield)
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 14 (+2) 11 (+0) 13 (+1) 14 (+2)
Saving ThrowsCon +4, Dex +6, Wis +3
SkillsPerception +3, Stealth +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
LanguagesElvish, Undercommon
Challenge4

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Gunslinger.

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on the drow's ranged attack rolls with a pistol. In addition, the drow ignores Cover and Cover when making ranged attacks with a pistol.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes two shortsword attacks.

Shortsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol.

Ranged Attack Roll: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:

At will: dancing lights

1 each/day: darkness, faerie fire, levitate (self only)