Medium humanoid (cleric, elf), Neutral Evil
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 149 (23d8 + 46) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 21 (+5) | 20 (+5) |
| Saving Throws | Cha +10, Con +7, Wis +10 |
|---|---|
| Skills | Insight +10, Perception +10, Religion +8, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | darkvision 120 ft., passive Perception 20 |
| Languages | Elvish, Undercommon |
| Challenge | 14 |
The drow discerns when a creature in earshot speaks a lie in a language the drow knows.
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The drow makes three Death Lance attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: dancing lights, detect magic, message, thaumaturgy
1 each/day: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion, true seeing
Medium humanoid (elf), Neutral Evil
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 143 (22d8 + 44) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 21 (+5) | 20 (+5) |
| Saving Throws | Cha +10, Con +7, Wis +10 |
|---|---|
| Skills | Insight +10, Perception +10, Religion +8, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | darkvision 120 ft., passive Perception 20 |
| Languages | Elvish, Undercommon |
| Challenge | 14 |
The drow knows when she hears a creature speak a lie in a language she knows.
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
The drow has advantage on saving throws against spells and other magical effects.
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The drow makes three death lance attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic
1 each/day: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips: guidance, message, poison spray, resistance, thaumaturgy
Level 1 (4 slots): bane, cure wounds, inflict wounds
Level 2 (3 slots): blindness/deafness, silence, spiritual weapon
Level 3 (3 slots): bestow curse, dispel magic, magic circle
Level 4 (3 slots): banishment, divination, freedom of movement
Level 5 (2 slots): contagion, dispel evil and good, insect plague
Level 6 (1 slots): harm, true seeing