Drow Inquisitor

Medium humanoid (cleric, elf), Neutral Evil

Armor Class16 (breastplate)
Hit Points149 (23d8 + 46)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 15 (+2) 14 (+2) 16 (+3) 21 (+5) 20 (+5)
Saving ThrowsCha +10, Con +7, Wis +10
SkillsInsight +10, Perception +10, Religion +8, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensesdarkvision 120 ft., passive Perception 20
LanguagesElvish, Undercommon
Challenge14

Traits

Discern Lie.

The drow discerns when a creature in earshot speaks a lie in a language the drow knows.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes three Death Lance attacks.

Death Lance.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: dancing lights, detect magic, message, thaumaturgy

1 each/day: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion, true seeing