Drow Mage of Lolth

(Forgotten Realms: Adventures in Faerûn)

Medium humanoid (elf), Chaotic Evil

Armor Class15
Hit Points81 (18d8)
Speed30 ft., fly 15 ft. (hover)
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 10 (+0) 17 (+3) 13 (+1) 12 (+1)
Saving ThrowsDex +5, Wis +4
SkillsArcana +6, Perception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, Elvish, Undercommon
Challenge7

Traits

Fey Ancestry.

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack.

The drow makes three Abyssal Burst attacks.

Abyssal Burst.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 21 (4d8 + 3) Poison damage.

Spellcasting

The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion

1/day: Summon Fiend (demon only)

The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.

3/day: Faerie Fire, Misty Step