Drow of Lolth

(Forgotten Realms: Adventures in Faerûn)

Medium humanoid (elf), Chaotic Evil

Armor Class15
Hit Points13 (3d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 10 (+0) 11 (+0) 11 (+0) 12 (+1)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 12
LanguagesCommon, Elvish, Undercommon
Challenge1/4

Traits

Fey Ancestry.

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Rapier.

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Drow Hand Crossbow.

Ranged Attack Roll: +4, range 30/120 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target makes a saving throw. con DC 12. Failure: The target has the Poisoned condition for 1 hour. If the target fails the save by 5 or more, it also has the Unconscious condition while Poisoned in this way. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

Spellcasting

The drow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: Dancing Lights

1/day: Faerie Fire