Drow Shadowblade

Medium humanoid (elf), Any alignment

Armor Class17 (studded leather armor)
Hit Points150 (20d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 21 (+5) 16 (+3) 12 (+1) 14 (+2) 13 (+1)
Saving ThrowsCon +7, Dex +9, Wis +6
SkillsPerception +6, Stealth +9
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesElvish, Undercommon
Challenge11

Traits

Devil's Sight.

Magical darkness doesn't impede the drow's darkvision.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.

Shadow Sword.

Melee or Ranged Attack Roll: +9 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 27 (7d6 + 5) necrotic damage.

Hand Crossbow.

Ranged Attack Roll: +9 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights, darkness

1 each/day: faerie fire, levitate (self only)