Drowned Ascetic

(Ghosts of Saltmarsh)

Medium undead, Chaotic Evil

Armor Class13
Hit Points75 (10d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 16 (+3) 3 (-4) 9 (-1) 5 (-3)
Saving ThrowsDex +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 9
Languagesunderstands the languages it knew in life but can't speak
Challenge3

Traits

Bottom Treader.

The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

Bound Together.

The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

Undead Fortitude.

If damage reduces the drowned ascetic to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead.

Actions

Multiattack.

The drowned ascetic makes three unarmed strikes.

Unarmed Strike.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the "Bluerot" in notes).

Reactions

Dexterous Target.

The drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.