Druid

Medium humanoid (any race), Any alignment

Armor Class11, 16 with barkskin
Hit Points27 (5d8 + 5)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 13 (+1) 12 (+1) 15 (+2) 11 (+0)
Saving Throws—
SkillsMedicine +4, Nature +3, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
LanguagesDruidic plus any two languages
Challenge2

Actions

Quarterstaff.

Melee Attack Roll: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Spellcasting

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips: druidcraft, produce flame, shillelagh

Level 1 (4 slots): entangle, longstrider, speak with animals, thunderwave

Level 2 (3 slots): animal messenger, barkskin