Druid of the Old Ways

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class14 (hide armor)
Hit Points90 (12d8 + 36)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 15 (+2) 16 (+3) 10 (+0) 20 (+5) 14 (+2)
Saving ThrowsCon +6, Dex +5, Wis +8
SkillsNature +3, Perception +8, Survival +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 18
LanguagesCommon, Druidic
Challenge7

Traits

Siege Monster.

The druid deals double damage to objects and structures.

Speak with Beasts and Plants.

The druid can communicate with beasts and plants as if they shared a language.

Actions

Quarterstaff.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting

The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips: druidcraft, produce flame, resistance, thorn whip

Level 1 (4 slots): cure wounds, faerie fire, thunderwave

Level 2 (3 slots): beast sense, flame blade, pass without trace

Level 3 (3 slots): conjure animals, dispel magic, plant growth

Level 4 (3 slots): dominate beast, freedom of movement, wall of fire

Level 5 (2 slots): commune with nature, conjure elemental, scrying

Level 6 (1 slots): transport via plants, wall of thorns