Medium construct (dwarf), Any alignment
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 7 (-2) | 12 (+1) | 5 (-3) | 5 (-3) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 60 ft., passive Perception 7 |
| Languages | understands Dwarvish but can't speak |
| Challenge | 3 |
The screamer makes one Drill attack, and it uses Sonic Scream.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.
Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that creature.
Medium construct, Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 7 (-2) | 12 (+1) | 5 (-3) | 5 (-3) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 60 ft., passive Perception 7 |
| Languages | understands Dwarvish but can't speak |
| Challenge | 3 |
Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.
The screamer makes one drill attack and uses its Sonic Scream.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.