Medium humanoid (human), Lawful Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 78 (12d8 + 24) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Deception +6, Insight +5, Intimidation +6, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft. (see devil's sight below), passive Perception 13 |
| Languages | Common, Infernal |
| Challenge | 4 |
Thalamra has advantage on saving throws against being charmed or frightened.
Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.
Thalamra uses eldritch blast twice or makes two unarmed strikes.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.