Dullahan

Medium undead, Chaotic Evil

Armor Class15
Hit Points127 (17d8 + 51)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 16 (+3) 11 (+0) 15 (+2) 16 (+3)
Saving ThrowsCon +7
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistancescold; necrotic; poison
Damage Immunities—
Condition Immunitiesblinded; charmed; deafened; frightened; poisoned
SensesTruesight 120 ft., passive Perception 16
Languagesunderstands Common plus one other language but can't speak
Challenge10

Traits

Mounted Adept.

While mounted and without the Incapacitated condition, the dullahan and its mount have Advantage on Dexterity saving throws, and the dullahan can force an attack targeted at its mount to target the dullahan instead.

Terrorizer.

The dullahan has Advantage on attack rolls against targets that have the Frightened condition.

Actions

Multiattack.

The dullahan makes two attacks, using Beheading Blade or Fiery Skull in any combination, and uses Headless Wail.

Beheading Blade.

Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, it dies and its head is lopped off. The head rises as a Death's Head in the space of the target's corpse or in the nearest unoccupied space. The head is under the dullahan's control. The dullahan can control no more than seven heads at a time.

Fiery Skull.

Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.

Headless Wail.

con DC 15, up to three creatures within 120 feet of the dullahan that aren't Constructs or Undead. Failure: 13 (2d12) Psychic damage, and the target has the Frightened condition until the start of the dullahan's next turn. Success: Half damage only.