Dum-Dum Goblin

(Adventures in the Forgotten Realms: Witherspoon Manor)

Small humanoid (goblinoid), Neutral Evil

Armor Class7
Hit Points7
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Senses—
Languages—
Challenge1/4

Traits

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Catch me if you can!.

Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar.

Melee Attack Roll: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.

Shortbow.

Ranged Attack Roll: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.