Medium humanoid (human), Neutral Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 72 (16d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 20 (+5) |
| Saving Throws | Cha +8, Wis +5 |
|---|---|
| Skills | Arcana +6, Nature +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Sylvan, and any one language |
| Challenge | 5 |
The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 21 (6d6) poison damage.
The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a 10-foot-radius sphere. Each creature in that area must succeed on a DC 16 Wisdom saving throw or transform into a creature, as if under the effects of a polymorph spell, transforming into one of the following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
The witch targets a point it can see within 30 feet of itself. The air there magically solidifies into a mirrorlike pane, then shatters in a 15-foot cone originating from that point. Each creature in that area must make a DC 16 Dexterity saving throw, taking 25 (10d4) force damage on a failed save, or half as much damage on a successful one.
The witch casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: mage armor (self only), prestidigitation
2 each/day: animal messenger, charm person, Tasha's hideous laughter
1 each/day: bestow curse, dispel magic