Medium humanoid (goblinoid), Lawful Evil
| Armor Class | 19 (splint armor, shield) |
|---|---|
| Hit Points | 18 (2d8 + 2) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Goblin |
| Challenge | 1 |
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.