Small elemental, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 17 (5d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +4 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Auran, Terran |
| Challenge | 1/2 |
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
At will: sleep
Small elemental, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 17 (5d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +4 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Primordial (Auran, Terran) |
| Challenge | 1/2 |
The mephit explodes when it dies. dex DC 10, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
dex DC 10, each creature in a 15-foot Cone [Area of Effect]. Failure: The target has the Blinded condition until the end of the mephit's next turn.
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
1/day: Sleep