Dust Mephit

Small elemental, Neutral Evil

Armor Class12
Hit Points17 (5d6)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilitiesfire
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAuran, Terran
Challenge1/2

Traits

Death Burst.

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Actions

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6).

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

At will: sleep