Large totem elemental, Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 126 (12d10 + 60) |
| Speed | 30 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | thunder |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; paralyzed; petrified; poisoned; unconscious |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 10 |
| Languages | Terran |
| Challenge | 5 |
The totem elemental can burrow through nonmagical, unworked earth and stone. While doing so, the totem elemental doesn't disturb the material it moves through.
The totem elemental deals double damage to objects and structures.
The totem elemental makes two slam attacks.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.