East Wind

(Lost Laboratory of Kwalish)

Medium humanoid (any race), Any alignment

Armor Class16
Hit Points60 (11d8 + 11)
Speed40 ft.
STRDEXCONINTWISCHA
11 (+0) 17 (+3) 13 (+1) 11 (+0) 16 (+3) 10 (+0)
Saving Throws—
SkillsAcrobatics +5, Insight +5, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languagesany one language (usually Common)
Challenge3

Traits

Special Equipment.

East Wind is armed with a longsword that is a polymorph blade.

Unarmored Defense.

While East Wind is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

East Wind makes three unarmed strikes or three dart attacks.

Unarmed Strike.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, East Wind can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of East Wind's next turn.
Dart.

Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Polymorph Blade.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. If East Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Wisdom saving throw or suffer the effects of a polymorph spell.

Reactions

Deflect Missile.

In response to being hit by a ranged weapon attack, East Wind deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, East Wind catches the missile if it's small enough to hold in one hand and East Wind has a hand free.