Ebonbane

(Ravenloft: The Horrors Within)

Small construct, Chaotic Evil

Armor Class17
Hit Points130 (29d6 + 29)
Speed5 ft., fly 50 ft. (hover)
STRDEXCONINTWISCHA
18 (+4) 18 (+4) 13 (+1) 17 (+3) 14 (+2) 19 (+4)
Saving ThrowsCon +6, Wis +7
SkillsArcana +8, History +8, Perception +7
Damage Vulnerabilities—
Damage Resistancesbludgeoning; fire; piercing; psychic; slashing
Damage Immunitiesnecrotic; poison
Condition Immunitiescharmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
SensesTruesight 120 ft., passive Perception 17
LanguagesCommon; telepathy 10 ft.
Challenge13

Traits

Darklord Restoration.

If Ebonbane dies, it revives with all its Hit Points in 1d10 weeks, teleporting somewhere in Shadowborn Manor. Until it revives, Ebonbane acts as a +3 Longsword when wielded by a creature.

Legendary Resistance (3/Day, or 4/Day in Domain).

If Ebonbane fails a saving throw, it can choose to succeed instead.

Magic Resistance.

Ebonbane has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Ebonbane makes three Darkflame Slash attacks. It can replace one of these attacks with a use of Possess Dead if available.

Darkflame Slash.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 90 ft. Hit: 9 (1d10 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Possess Dead (Recharge 5-6).

Ebonbane raises a Medium or Small Humanoid corpse within 5 feet of itself and possesses it. The corpse wields Ebonbane and is under its control. Ebonbane gains 50 Temporary Hit Points, and its statistics are the same, except its Speed increases to 30 feet, and it can speak through the corpse using any language the corpse knew in life.

The possession lasts until Ebonbane drops to 0 Hit Points or Ebonbane ends the possession as a Bonus Action. Once the possession ends, Ebonbane can't possess the corpse again. The corpse crumbles to dust 24 hours after the possession ends.

Worthy Wielder.

cha DC 17, one willing Humanoid within 5 feet. Failure: 36 (8d8) Force damage. If this damage reduces the target to 0 Hit Points, Ebonbane devours its soul. A creature whose soul has been devoured by Ebonbane can be restored to life only by a Wish spell. Success: The target attunes to Ebonbane and can wield the sword.

Reactions

Parry.

Trigger: Ebonbane is hit by a melee attack roll. Response: Ebonbane adds 5 to its AC against that attack, possibly causing it to miss.

Legendary Actions

Retaliate.

Ebonbane moves up to half its Speed and makes one Darkflame Slash attack.

Runic Flare.

con DC 17, each creature of Ebonbane's choice in a 30-foot Emanation [Area of Effect] originating from Ebonbane. Failure: The target has the Blinded condition and repeats the save at the end of each of its turns. The target succeeds automatically after 1 minute. Success or Failure: Ebonbane can't take this action again until the start of its next turn.