Large fiend (demon), Chaotic Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 85 (10d10 + 30) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
| Saving Throws | Cha +5, Str +9 |
|---|---|
| Skills | Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 60 ft., passive Perception 17 |
| Languages | Abyssal, Giant, Orc |
| Challenge | 6 |
The echo has advantage on saving throws against spells and other magical effects.
When one of the echo's heads is asleep, its other head is awake.
The echo makes two Tentacle attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.