Edgin Darvis

(Honor Among Thieves: The Thieves' Gallery)

Medium humanoid (bard), Chaotic Good

Armor Class14 (leather armor)
Hit Points110 (17d8 + 34)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 14 (+2) 14 (+2) 16 (+3) 18 (+4)
Saving ThrowsCha +7, Dex +6
SkillsDeception +7, Performance +10, Persuasion +10, Sleight of hand +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon
Challenge5

Actions

Multiattack.

Edgin makes two Reinforced Lute or Shortsword attacks.

Reinforced Lute.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 11 (2d10) thunder damage.

Shortsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage.

Disorienting Words.

Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn.

Reactions

Inspiring Words (3/Day).

When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8 and add the number rolled to the total, potentially turning the failure into a success.

Spellcasting

Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: friends, message

1/day: suggestion

3 each/day: charm person, disguise self