Large elemental, Lawful Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +7, Int +7, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Ignan |
| Challenge | 11 |
If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3 each/day: enlarge/reduce, tongues
1 each/day: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Large elemental (genie), Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 212 (17d10 + 119) |
| Speed | 40 ft., fly 60 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
| Saving Throws | Cha +8, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 12 |
| Languages | Primordial (Ignan) |
| Challenge | 11 |
If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.
The efreeti has Advantage on saving throws against spells and other magical effects.
The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days.
The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.
Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.
The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Detect Magic, Elementalism
1 each/day: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)