Efreeti

Large elemental, Lawful Evil

Armor Class17 (natural armor)
Hit Points200 (16d10 + 112)
Speed40 ft., fly 60 ft.
STRDEXCONINTWISCHA
22 (+6) 12 (+1) 24 (+7) 16 (+3) 15 (+2) 16 (+3)
Saving ThrowsCha +7, Int +7, Wis +6
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 12
LanguagesIgnan
Challenge11

Traits

Elemental Demise.

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Actions

Multiattack.

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame.

Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Innate Spellcasting

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3 each/day: enlarge/reduce, tongues

1 each/day: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire