Eku

(Tomb of Annihilation)

Medium celestial, Lawful Good

Armor Class19 (natural armor)
Hit Points97 (13d8 + 39)
Speed30 ft., fly 90 ft.
STRDEXCONINTWISCHA
16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4)
Saving ThrowsCha +6, Con +5, Wis +7
Skills—
Damage Vulnerabilities—
Damage Resistancesradiant
Damage Immunitiespsychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities—
Sensestruesight 120 ft., passive Perception 15
Languagesall, telepathy 120 ft.
Challenge4

Traits

Magic Weapons.

Eku's weapon attacks are magical.

Shielded Mind.

Eku is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict.

Melee Attack Roll: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and Eku can't constrict another target.

Change Shape.

Eku magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Eku's choice).

In a new form, Eku retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, Eku can use its bite in that form.

Innate Spellcasting

Eku's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts

3 each/day: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

1 each/day: dream, greater restoration, scrying