Large construct, Chaotic Neutral
| Armor Class | 11 |
|---|---|
| Hit Points | 144 (17d10 + 51) |
| Speed | 10 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
| Saving Throws | Cha +6, Dex +4, Int +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | force |
| Damage Immunities | fire; lightning |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | Blindsight 60 ft., passive Perception 9 |
| Languages | understands Common plus one other language but can't speak |
| Challenge | 6 |
The eddy has Advantage on saving throws against spells and other magical effects.
The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.
Melee Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).
Ranged Attack Roll: +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Trigger: The eddy takes damage. dstr DC 14, each creature of the eddy's choice in a 5-foot Emanation [Area of Effect] originating from the eddy. Failure: 7 (2d6) Force damage, and the target has the Prone condition.