Eldritch Eddy

(Netheril's Fall)

Large construct, Chaotic Neutral

Armor Class11
Hit Points144 (17d10 + 51)
Speed10 ft., fly 40 ft. (hover)
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 16 (+3) 12 (+1) 9 (-1) 17 (+3)
Saving ThrowsCha +6, Dex +4, Int +4
Skills—
Damage Vulnerabilities—
Damage Resistancesforce
Damage Immunitiesfire; lightning
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
SensesBlindsight 60 ft., passive Perception 9
Languagesunderstands Common plus one other language but can't speak
Challenge6

Traits

Magic Resistance.

The eddy has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.

Searing Swipe.

Melee Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).

Arcane Bolt.

Ranged Attack Roll: +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.

Reactions

Eldritch Overload.

Trigger: The eddy takes damage. dstr DC 14, each creature of the eddy's choice in a 5-foot Emanation [Area of Effect] originating from the eddy. Failure: 7 (2d6) Force damage, and the target has the Prone condition.