Elemental Cataclysm

(2024 Monster Manual)

Gargantuan elemental (titan), Chaotic Neutral

Armor Class20
Hit Points370 (20d20 + 160)
Speed60 ft., burrow 60 ft., fly 80 ft. (hover), swim 80 ft.
STRDEXCONINTWISCHA
26 (+8) 19 (+4) 27 (+8) 9 (-1) 14 (+2) 9 (-1)
Saving ThrowsCha +6, Con +15, Dex +11, Wis +9
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesacid; cold; fire; lightning; poison; thunder
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned; unconscious
SensesTruesight 150 ft., passive Perception 12
LanguagesPrimordial
Challenge22

Traits

Earth Glide.

The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesn't disturb the material it moves through.

Legendary Resistance (4/Day).

If the cataclysm fails a saving throw, it can choose to succeed instead.

Siege Monster.

The cataclysm deals double damage to objects and structures.

Actions

Multiattack.

The cataclysm makes two Elemental Burst attacks.

Elemental Burst.

Melee or Ranged Attack Roll: +15, reach 30 ft. or range 150 ft. Hit: 25 (5d6 + 8) damage of a type chosen by the cataclysm: Acid, Cold, Fire, Lightning, or Thunder.

Cataclysmic Event (Recharge 4-6).

The cataclysm creates one of the following effects at random (roll 1d4):

  • 1: Clinging Flames

    dex DC 23, each creature in a 60-foot-radius Sphere [Area of Effect] centered on a point the cataclysm can see within 150 feet. Failure: 45 (13d6) Fire damage. Success: Half damage. Success or Failure: The target starts burning.

  • 2: Freezing Waves

    str DC 23, each creature in a 90-foot Cone [Area of Effect]. Failure: 22 (5d8) Bludgeoning damage plus 22 (5d8) Cold damage, and the target has the Prone condition. Success: Half damage only. Success or Failure: The target's Speed is reduced to 0 until the end of its next turn.

  • 3: Raging Storm

    A storm cloud fills a 60-foot-radius Sphere [Area of Effect] centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until the cataclysm uses Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can't cast spells with a Verbal component. dex DC 23, each creature that enters the cloud for the first time on a turn or starts its turn there. Failure: 18 (4d8) Lightning damage plus 18 (4d8) Thunder damage. Success: Half damage.

  • 4: Swallowing Earth

    str DC 23, each creature in a 90-foot Cube [Area of Effect] originating from a point on the ground within 150 feet. Failure: 18 (4d8) Bludgeoning damage plus 18 (4d8) Acid damage, and the target has the Prone condition and is buried under rubble. A buried target has the Restrained condition, has Cover, and is suffocating. As an action, a buried creature or another creature within 5 feet of it can make a DC 18 Strength (Athletics) check. On a successful check, the creature is no longer buried. Success: Half damage only.

Legendary Actions

Eruption.

The cataclysm makes one Elemental Burst attack.

Rumbling Movement.

The cataclysm moves up to its Speed, Fly Speed, or Swim Speed without provoking Opportunity Attack. Each creature within 5 feet of the cataclysm as it moves is targeted once by the following effect. con DC 23. Failure: The target has the Prone condition. Success or Failure: The cataclysm can't take this action again until the start of its next turn.

Control Weather

The cataclysm casts the Control Weather spell, requiring no spell components and using Constitution as the spellcasting ability.

At will: Control Weather