Elephant

Huge beast, Unaligned

Armor Class12 (natural armor)
Hit Points76 (8d12 + 24)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge4

Traits

Trampling Charge.

If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp.

Melee Attack Roll: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.