Medium humanoid (human), Neutral Evil
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 71 (11d8 + 22) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Deception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common, Druidic |
| Challenge | 5 |
By puffing on his pipe, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Elizar is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Elizar has the following druid spells prepared:
Cantrips: druidcraft, guidance, poison spray, produce flame
Level 1 (4 slots): animal friendship, faerie fire, healing word, jump, thunderwave
Level 2 (3 slots): flame blade, spike growth
Level 3 (3 slots): dispel magic, stinking cloud
Level 4 (2 slots): blight, wall of fire