Elok Jaharwon

(Tomb of Annihilation)

Medium humanoid (human, shapechanger), Neutral Evil

Armor Class10 in humanoid form, 11 (natural armor) in boar or hybrid form
Hit Points78 (12d8 + 24)
Speed30 ft. (40 ft. in boar form)
STRDEXCONINTWISCHA
17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (-1)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon (can't speak in boar form)
Challenge4

Traits

Shapechanger.

Elok can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only).

If Elok moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest).

If Elok takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack (Humanoid or Hybrid Form Only).

Elok makes two attacks, only one of which can be with its tusks.

Maul (Humanoid or Hybrid Form Only).

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only).

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar Player Characters as Lycanthropes.