Embric

(Waterdeep: Dragon Heist)

Medium humanoid (genasi), Neutral Good

Armor Class15 (studded leather armor)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Saving ThrowsDex +5, Str +4, Wis +2
SkillsAthletics +4, Deception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Primordial
Challenge2

Actions

Multiattack.

Embric makes three melee attacks: two with its scimitar and one with its dagger. Or Embric makes two ranged attacks with its daggers.

Scimitar.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

Embric adds 2 to its AC against one melee attack that would hit it. To do so, Embric must see the attacker and be wielding a melee weapon.

Innate Spellcasting

Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: produce flame