Emerald Claw Commander

(Eberron: Forge of the Artificer)

Small humanoid, Lawful Evil

Armor Class20
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 11 (+0) 15 (+2) 15 (+2) 12 (+1) 14 (+2)
Saving ThrowsCon +4, Wis +3
SkillsAthletics +6, Intimidation +4, Perception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Dwarvish
Challenge4

Traits

Aura of Authority.

While in a 30-foot Emanation [Area of Effect] originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.

Actions

Multiattack.

The commander makes two attacks, using Flail or Javelin in any combination.

Flail.

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.

Javelin.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.