Emerald Claw Knight

(Eberron: Forge of the Artificer)

Small humanoid, Lawful Evil

Armor Class18
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 11 (+0) 14 (+2) 13 (+1) 10 (+0) 13 (+1)
Saving ThrowsWis +2
SkillsAthletics +5, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Dwarvish
Challenge2

Actions

Multiattack.

The knight makes two attacks, using Flail or Javelin in any combination.

Flail.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.

Javelin.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.