Medium humanoid (dwarf), Lawful Neutral
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 19 (3d8 + 6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Nature +4, Perception +5, Stealth +6, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Dwarvish |
| Challenge | 1/2 |
The scout has advantage on saving throws against poison.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The scout makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Attack Roll: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.