Emerald Enclave Scout

(Out of the Abyss)

Medium humanoid (dwarf), Lawful Neutral

Armor Class16 (breastplate)
Hit Points19 (3d8 + 6)
Speed25 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 14 (+2) 11 (+0) 13 (+1) 11 (+0)
Saving Throws—
SkillsNature +4, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Dwarvish
Challenge1/2

Traits

Dwarven Resilience.

The scout has advantage on saving throws against poison.

Keen Hearing and Sight.

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.

The scout makes two melee attacks.

War Pick.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow.

Ranged Attack Roll: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.