Enchanter Archmage

(Unearthed Arcana)

Medium humanoid (wizard), Neutral

Armor Class16
Hit Points214 (39d8 + 39)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws—
SkillsArcana +15, History +10, Perception +7, Persuasion +13
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesCommon plus five other languages
Challenge15

Traits

Magic Resistance.

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The archmage makes four Arcane Burst Attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation

2 each/day: Fireball (level 7 version), Geas, Modify Memory

The archmage casts Dominate Person, using the same spellcasting ability as Spellcasting.

1/day: Dominate Person

The archmage casts Charm Person, Hold Person, or Sleep, using the same spellcasting ability as Spellcasting.

2/day: Charm Person, Hold Person, Sleep

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield