Medium humanoid (wizard), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 214 (39d8 + 39) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +15, History +10, Perception +7, Persuasion +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common plus five other languages |
| Challenge | 15 |
The archmage has Advantage on saving throws against spells and other magical effects.
The archmage makes four Arcane Burst Attacks.
Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation
2 each/day: Fireball (level 7 version), Geas, Modify Memory
The archmage casts Dominate Person, using the same spellcasting ability as Spellcasting.
1/day: Dominate Person
The archmage casts Charm Person, Hold Person, or Sleep, using the same spellcasting ability as Spellcasting.
2/day: Charm Person, Hold Person, Sleep
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield