Enna Galakiir (Levels 5-8)

(Keys from the Golden Vault)

Medium humanoid (elf), Neutral

Armor Class12
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Saving Throws—
SkillsDeception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of hand +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
Languagesany two languages
Challenge1

Traits

Cunning Action.

On each of its turns, Enna Galakiir can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn).

Enna Galakiir deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Enna Galakiir that isn't incapacitated and Enna Galakiir doesn't have disadvantage on the attack roll.

Actions

Multiattack.

Enna Galakiir makes two melee attacks.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.