Equinal Guardinal

(Morte's Planar Parade)

Large celestial, Neutral Good

Armor Class15 (natural armor)
Hit Points93 (11d10 + 33)
Speed50 ft.
STRDEXCONINTWISCHA
23 (+6) 16 (+3) 17 (+3) 15 (+2) 14 (+2) 12 (+1)
Saving ThrowsCon +6, Str +9
SkillsAthletics +9, Perception +5, Religion +5
Damage Vulnerabilities—
Damage Resistancesradiant
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensespassive Perception 15
LanguagesCelestial, Common
Challenge6

Traits

Headfirst Charge.

If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.

Actions

Multiattack.

The equinal makes two Fist attacks.

Fist.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.

Rock.

Ranged Attack Roll: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Shout (Recharge 6).

The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.