Large celestial, Neutral Good
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 93 (11d10 + 33) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
| Saving Throws | Con +6, Str +9 |
|---|---|
| Skills | Athletics +9, Perception +5, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | passive Perception 15 |
| Languages | Celestial, Common |
| Challenge | 6 |
If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.
The equinal makes two Fist attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.
Ranged Attack Roll: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.
The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.