Medium fiend (devil), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
| Saving Throws | Cha +8, Con +8, Dex +7, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 12 |
| Languages | Infernal, telepathy 120 ft. |
| Challenge | 12 |
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
The erinyes has advantage on saving throws against spells and other magical effects.
The erinyes makes three attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Ranged Attack Roll: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Medium fiend (devil), Lawful Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 178 (21d8 + 84) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
| Saving Throws | Cha +8, Con +8, Dex +7 |
|---|---|
| Skills | Perception +6, Persuasion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | Truesight 120 ft., passive Perception 16 |
| Languages | Infernal; telepathy 120 ft. |
| Challenge | 12 |
If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The erinyes has Advantage on saving throws against spells and other magical effects.
The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short Rest or Long Rest.
The erinyes makes three Withering Sword attacks and can use Entangling Rope.
Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.
str DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.