Esthetic

(Boo's Astral Menagerie)

Gargantuan aberration, Unaligned

Armor Class14 (natural armor)
Hit Points217 (14d20 + 70)
Speed0 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
24 (+7) 8 (-1) 20 (+5) 1 (-5) 10 (+0) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesacid
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; petrified; prone
Sensesblindsight 300 ft. (blind beyond this radius), passive Perception 12
Languages—
Challenge12

Traits

Bioluminescence.

While it has at least 1 hit point, the esthetic sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and its interior compartments are dimly lit.

Spelljamming.

The esthetic has the properties of a spelljamming helm (see the Astral Adventurer's Guide), but only its reigar creator can attune to it.

Unusual Nature.

The esthetic doesn't require air, food, or drink.

Actions

Multiattack.

The esthetic makes two Tentacle attacks.

Tentacle.

Melee Attack Roll: +11 to hit, reach 30 ft., one target. Hit: 17 (3d6 + 7) force damage, and if the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the creature takes 18 (4d8) acid damage at the start of each of its turns, and the esthetic can't use this tentacle against other targets. The esthetic has 1d4 × 2 tentacles, each of which can grapple one target.