Medium humanoid (human), Neutral Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +5, Intimidation +5, Religion +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Ignan |
| Challenge | 3 |
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: control flames, create bonfire, fire bolt, light, minor illusion
Level 1 (4 slots): burning hands, expeditious retreat, mage armor
Level 2 (3 slots): blur, scorching ray
Level 3 (2 slots): fireball