Ettercap

Medium monstrosity, Neutral Evil

Armor Class13 (natural armor)
Hit Points44 (8d8 + 8)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 13 (+1) 7 (-2) 12 (+1) 8 (-1)
Saving Throws—
SkillsPerception +3, Stealth +4, Survival +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
Languages—
Challenge2

Traits

Spider Climb.

The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense.

While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker.

The ettercap ignores movement restrictions caused by webbing.

Actions

Multiattack.

The ettercap makes two attacks: one with its bite and one with its claws.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Web (Recharge 5-6).

Ranged Attack Roll: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.