Ettin Ceremorph

(Bigby Presents: Glory of the Giants)

Large aberration, Lawful Evil

Armor Class15 (natural armor)
Hit Points104 (11d10 + 44)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 18 (+4) 18 (+4) 15 (+2) 14 (+2)
Saving ThrowsInt +7, Wis +5
SkillsPerception +8
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiescharmed; frightened; stunned; unconscious
Sensesdarkvision 120 ft., passive Perception 18
LanguagesDeep Speech, Giant, telepathy 60 ft., Undercommon
Challenge8

Traits

Magic Resistance.

The ceremorph has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.

Slam.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Tentacles.

Melee Attack Roll: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until this grapple ends.

Extract Brain.

Melee Attack Roll: +7 to hit, reach 5 ft., one incapacitated Humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

Mind Bolt (3/Day).

Ranged Spell Attack Roll: +7 to hit, range 120 ft., one creature. Hit: 17 (2d12 + 4) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the end of its next turn.