Evil Mage

Medium humanoid (human), Lawful Evil

Armor Class12
Hit Points22 (5d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving ThrowsInt +5, Wis +3
SkillsArcana +5, History +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon, Draconic, Dwarvish, Elvish
Challenge1

Actions

Quarterstaff.

Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 -1) bludgeoning damage.

Spellcasting

The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

Cantrips: light, mage hand, shocking grasp

Level 1 (4 slots): charm person, magic missile

Level 2 (3 slots): hold person, misty step