Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +7, Wis +5 |
|---|---|
| Skills | Arcana +7, History +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 9 |
When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:
Cantrips: fire bolt*, light*, prestidigitation, ray of frost*
Level 1 (4 slots): burning hands*, mage armor, magic missile*
Level 2 (3 slots): mirror image, misty step, shatter*
Level 3 (3 slots): counterspell, fireball*, lightning bolt*
Level 4 (3 slots): ice storm*, stoneskin
Level 5 (2 slots): Bigby's hand*, cone of cold*
Level 6 (1 slots): chain lightning*, wall of ice*