Evoker Archmage

(Unearthed Arcana)

Medium humanoid (wizard), Neutral

Armor Class16
Hit Points214 (39d8 + 39)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws—
SkillsArcana +15, History +10, Intimidation +8, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesCommon plus five other languages
Challenge15

Traits

Evocation Sculptor.

When the archmage casts a spell that creates an area of effect, it can choose itself and up to five other creatures it can see, sculpting the spell's energy around them. A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.

Magic Resistance.

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Shatter.

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Shatter (level 3 version)

The archmage casts Fireball, Ice Storm, or Lightning Bolt twice in any combination, using the same spellcasting ability as Spellcasting.

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield