Exethanter

(Curse of Strahd)

Medium undead, Lawful NX Chaotic Evil

Armor Class17 (natural armor)
Hit Points99 (18d8 + 54)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)
Saving ThrowsCon +10, Int +12, Wis +9
SkillsArcana +19, History +12, Insight +9, Perception +9
Damage Vulnerabilities—
Damage Resistancescold; lightning; necrotic
Damage Immunitiespoison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; poisoned
Sensestruesight 120 ft., passive Perception 19
LanguagesCommon plus up to five other languages
Challenge10

Traits

Legendary Resistance (3/Day).

If Exethanter fails a saving throw, it can choose to succeed instead.

Rejuvenation.

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance.

Exethanter has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch.

Melee Spell Attack Roll: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip.

Exethanter casts a cantrip.

Paralyzing Touch (Costs 2 Actions).

Exethanter uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions).

Exethanter fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Exethanter's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions).

Each non-undead creature within 20 feet of Exethanter must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Exethanter is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Exethanter has the following wizard spells prepared:

Cantrips: mage hand, prestidigitation, ray of frost