Large elemental, Neutral Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +7, Int +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Common, Ignan, Terran |
| Challenge | 11 |
If Exul dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only the equipment he was wearing or carrying.
Exul makes two handaxe attacks or uses his Hurl Flame twice.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Exul's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect magic
3 each/day: comprehend languages, tongues
1 each/day: conjure elemental (earth or fire elemental only), invisibility, major image, plane shift, wall of fire